Sr 3-D Artist


Job Details

Job Title: SR 3D Artist / Contract

InVeris Training Solutions is a global leader in integrated live fire and virtual training solutions for military forces, law enforcement agencies and commercial shooting ranges.  We employ 400 people in seven countries, including the US, Australia, Canada, the Netherlands, Qatar, Singapore and the UK.  We work on some of the most demanding challenges in the defense, law enforcement and commercial range industries: from saving lives to keeping our peacekeepers and civilians safely trained.  What’s more, InVeris Training Solutions employees are committed, engaged and excited that the work we do is in Service to Safety.  We’ve got the best of both worlds in one company, and we invite you to become part of our growing team.

Job Designation

We're seeking a talented SR level 3D Artist to join our team for a 6-month contract (1099). The contract may be extended depending on project needs.  Candidates must be able to work remotely and have their own equipment. We can provide the necessary software.

The Creative Content team creates 3D assets for our virtual weapons systems to provide interactive, realistic training simulations for law enforcement and military personnel. 

This position may involve all aspects of 3D content creation. The primary focus will be on setting up existing legacy vehicles for our collective trainer in VBS4.  Professional experience with Bohemia VBS asset setup is required.  Experience with Openflight vehicle setup preferred.  Recent experience working in the simulation industry as a 3D Artist, preferred.  Please do not apply if you do not have experience using Bohemia VBS.

  To be considered, applicants must submit a resume and portfolio showcasing their artistic and technical abilities. Only those who meet our criteria will advance to the next stage of the application process.

Core Job Responsibilities:

Technical Skills:

  • 3D modeling, UV layout, texturing, rigging, animating, lighting, rendering, image editing.
  • Creating environments, vehicles, vegetation, characters, targets, props, and weapons.
  • Using PBR texturing and baking methods.
  • Working with high/low-resolution assets, pipelines, and methods for real-time assets.
  • Converting pre-existing assets for use in alternative engines.
  • Setting up assets in various engines, including materials, collisions, blueprints, configs, etc.
  • Troubleshooting technical issues and problem-solving.
  • Proficiency in industry-standard software (Maya, 3DS Max, Blender, Photoshop, Substance Painter, Illustrator, Character Creator, perforce, Unreal 5, Unity, CryEngine, VBS 2-4).
  • Ability to quickly learn new skills, pipelines, methods, and software solutions.
  • Asset management and organization.

Professional Skills:

  • Working independently or cooperatively.
  • Prioritizing duties, meeting deadlines, and providing accurate time estimates.
  • Following system constraints, project guidelines, and our Agile process.
  • Sharing skills, knowledge, and experience with coworkers.
  • Taking directions and matching current quality and style of content.

        

Minimum Qualifications:

  • Minimum 5+ years of professional experience creating assets optimized for real-time applications.
  • Recent experience working as 3D Artist in the simulation industry (within last 2yrs).
  • Strong proficiency in industry-standard software listed above.
  • Professional experience setting up assets for Bohemia VBS (Rigging, memory points, configs, etc…)
  • Ability to fulfill the Core Job Responsibilities.
  • Excellent verbal and written communication skills.
  • Strong organizational, detail-oriented, and multitasking abilities.
  • Proficiency with Microsoft Word, Excel, Outlook, Teams, and other relevant software.

All applicants must submit a resume and portfolio showcasing their artistic and technical abilities. Only those who meet our criteria will advance to the next stage of the application process.

Education: 

High School Diploma or GED required.  Associate's or greater preferred. 

While a degree in a relevant field can be beneficial, applicable experience, demonstrated skills, and an approved portfolio will be given greater weight in the qualification process. 

Experience with the following is a plus:

  • Mel / Python
  • Flight Studio
  • Presagis Creator
  • AR/VR dev
  • Vector Graphics
  • Photogrammetry
  • Video editing

Travel and/or Driving Requirements:

Travel is not expected during the initial contract. However, changes to current projects, contract extensions, or future projects may require occasional travel.

Physical Demands:

Extended time in sitting position, prolonged use of computer.

Company Headquarters

296 Brogdon Road

Suwanee GA 30024    

                        

Company Website

inveristraining.com

This position requires use of information which is subject to the International Traffic in Arms Regulations (ITAR). All applicants must be U.S. persons within the meaning of ITAR. ITAR defines a U.S. person as a U.S. Citizen, U.S. Permanent Resident (i.e. 'Green Card Holder'), Political Asylee, or Refugee.

InVeris Training Solutions is an Equal Opportunity/Affirmative Action employer.  All qualified applicants will receive consideration for employment without regard to race, color, religion, sex including sexual orientation and gender identity, national origin, disability, protected Veteran Status, or any other characteristic protected by applicable federal, state, or local law.

If you are a qualified individual with a disability or a disabled veteran, you have the right to request an accommodation. Contact Human Resources at ITS-HumanResources@inveristraining.com.

Experience

Required

Minimum of 5 years experience

Minimum 5+ years of professional experience creating assets optimized for real-time applications. Recent experience working as 3D Artist in the simulation industry (within last 2yrs).

Education

Associates or related

Behaviours

Required

Innovative: Consistently introduces new ideas and demonstrates original thinking

Motivation

Required

Self-Starter: Inspired to perform without outside help


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Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities

The contractor will not discharge or in any other manner discriminate against employees or applicants because they have inquired about, discussed, or disclosed their own pay or the pay of another employee or applicant. However, employees who have access to the compensation information of other employees or applicants as a part of their essential job functions cannot disclose the pay of other employees or applicants to individuals who do not otherwise have access to compensation information, unless the disclosure is (a) in response to a formal complaint or charge, (b) in furtherance of an investigation, proceeding, hearing, or action, including an investigation conducted by the employer, or (c) consistent with the contractor’s legal duty to furnish information. 41 CFR 60-1.35(c)



Job Category: Engineering

Requisition number: SR3DA001255

Full-time

Published: 22 Apr 2025

Georgia, USA.


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